The set function allows you to create variables that will be kept (and saved), which can later be used in conditions.
It takes two parameters:
- path: The path where you want to save your value. It can be a deep path and will automatically generate nested objects. For example:
- value: The value you want to assign to the variable. For example:
In this example, we ask the player a question, store the answer in a variable, and then use that variable in a condition to play a line of dialogue only for players who like surprises
set_example: choice: talk cat idle "Do you like surprises?" "Yes": set data.like_surprises true "No!": set data.like_surprises false $if this.data.like_surprises: talk cat idle "Since you like surprises, here's a surprise message"