Skip to content

Set Screen

The set_screen function allows switching between different screens

Syntax: set_screen [screenId] [layer (optional)]


set_screen map


Screens can use layers, to make it possible to overlay screens on top of each other. By passing a number as the second parameter to set_screen, it will set a screen on this layer. Example:

  set_screen game_background // will set the screen game_background on layer 0
  set_screen flashing_overlay 1 // Will set the screen flashing_overlay on layer 1, displaying it above the background

See Screens guide for more info

Placeholder screens

Sometimes you might want placeholder screens that are empty and don't need a background image. See Empty screens for more info.

Released under the MIT License.